Red Dead Redemption 2 dev reveals detail “99% of people never saw” that’s part of “what makes Rockstar’s games so good”
By gameadmin 2 months agoRed Dead Redemption 2 dev reveals detail “99% of people never saw” that’s part of “what makes Rockstar’s games so good”
published 5 November 2024
“They just don’t know it exists, but it does, for the people who just play it a little bit different”
Red Dead Redemption 2 has all sorts of little details that the vast majority of players will never see, and that’s part of what makes Rockstar games so special, says former Rockstar designer Ben Hinchliffe.
Hinchliffe worked at the studio from 2009 all the way to 2022, at which time he was a game designer on GTA 6. He recently appeared on the GTAVIoclock podcast (timestamped here), and at one point got on the topic of Red Dead Redemption 2, describing a mission where you’re tasked with ransacking a moonshine wagon. While most folks are happy to simply do what cowboys do and shoot the thing up Wild West-style, Rockstar went the extra mile to ensure that the wagon’s lore continues for pacifist Arthur Morgan.
“There’s a moonshine wagon and you’ve got to meet it in the middle, and you’re supposed to ambush it on the bridge. And if you ambush it on the bridge, cool, you get it, I think you’ve got to take it to the professor,” Hinchliffe said. “If you don’t ambush it on the bridge where you’re told to, and you follow it along the road for quite some time, it’ll end up at a bandit camp.”
Hinchliffe went on to describe a scene full of enemy NPCs “doing their animations, the guys get off the wagons, they go to their tent.” He reckoned “99% of people never saw that, because they would ambush the wagon where they were told on the bridge. But again it was that thing of ‘where’s it going, what’s the story behind it, why is it going from here to here?’ So it was always that extra narrative that you have to put in.”
It’s not uncommon for NPCs to have alternate programming for unlikely player interactions, but it’s also true that Rockstar sandboxes are revered for their realism and hyper-interactivity. Hinchliffe said the amount of “‘What ifs?'” in particular is part of “what makes Rockstar’s games so good – all that additional detail and content that they put into everything that players aren’t even aware it’s there. They just don’t know it exists, but it does, for the people who just play it a little bit different.”
Baldur’s Gate 3 boss Swen Vincke shared similar comments last year, highlighting developer Larian’s investment in “things that maybe 0.001% of the audience will see.”
Hinchliffe founded his own studio, Just Add Water Development, in May 2022, and is preparing for the November 14 release of its debut title, DIG VR.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
The former GTA 6 designer recently said the open world sequel will “blow people away” and “people will be talking about it for ages” because Rockstar has “raised the bar again”.
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.
Red Dead Redemption 2’s very own Arthur Morgan says he wishes that he could work with “genius” Metal Gear mastermind Hideo Kojima
Red Dead Redemption 2 modder makes “all wagons and horses travel at super sonic speeds,” chaos and jumpscares ensue: “It’s now a horror game”
I’m 100% sure that Arcane season 2 has introduced the next League of Legends champion, and I can’t wait for them
Most Popular
-
1Stalker 2: Heart of Chornobyl review: “The best but most broken game I’ve played all year”
-
2Towers of Aghasba review: “Exploration is a joy thanks to gorgeous visuals and a varied landscape”
-
3Sorry We’re Closed review: “Resident Evil 4 and Silent Hill can’t match this neon-soaked survival horror for its sheer inventiveness”
-
4Lego Horizon Adventures review: “Brilliantly rebuilds this PlayStation icon”
-
5Codenames review: “The ultimate pick-up-and-play party game”
-
1Wicked review: “Ariana Grande and Cynthia Erivo will have you defying gravity”
-
2Gladiator 2 review: “A rousing spectacle with Ridley Scott and Denzel Washington on top form”
-
3Paddington in Peru review: “Endlessly easy to love with a pitch-perfect Olivia Colman”
-
4Venom: The Last Dance review: “A puddle of pixels that isn’t much fun to splash around in”
-
5Smile 2 Review: “Naomi Scott demonstrates her talents with a raw, no-holds-barred performance in this largely successful horror sequel”
-
1Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”
-
2Dune: Prophecy review: “HBO’s prequel occasionally stands up to Denis Villeneuve’s movies – but largely falls short”
-
3Arcane season 2 review: “One of the greatest video game adaptations of all time”
-
4Silo season 2 review: “A commanding performance from Rebecca Ferguson makes it a dystopian future worth staying in”
-
5Agatha All Along finale review and recap: “Fun, but think about it too hard and it falls apart like a house of tarot cards”
Source: https://www.gamesradar.com/